Session 4
Airboats, Turduckens, and Vampiric Warforged Oh my!
  • party arrives in Bons
  • party is hired by a local “economically vital” business to investigate the mysterious deaths/disapperances of the business’s “merchandise” caused by a mysterious figure that could run through buildings with minimal effort, had glowing eyes, and the head of a krokogator, also bearing a mysterious amulet.
  • Gautreaux the Shifter fisherman is hired with his trusty airboat to travel in the direction the mysterious murdered traveled.
  • on the way to a hunting village, the party encounters two young lizardfolk being attacked by a pack of turduckens and krokogators. they help the lizardfolk(Krysshiss and Lithsyth) out and discover that they are on an adulthoot quest to slay the legendary ferocious Kroxigor.
  • party arrives in the village and travel to the sight of an abandoned mill. after searching they discover the entrance to a mysterious ancient ruin…
  • Everfell deduces that the ruin was the site of an ancient elnarian citadel, related to the ancient Elnarian kingdom that controlled the lands surrounding Tritor Forest to the north.
  • The party encounters a group of the missing “merchandise” who have been freed by their beloved master, a mysterious vampiric warforged named Ig899 that had been been given to Autor by the elnarians as a protector and personal servant. The party slays him and his corrupted view of law and order and sends his remaining servants to their proper death. The party does discover however that there are twelve of the amulets each worn by Autor’s inner circle of knights that resemble the one stolen from Palaena’s temple, and that the one on the warforged’s corpse is likely not the one she was looking for.
Session 3
The mysterious stranger reveals himself, and a famous merchant hires a new cabin boy

After a painful journey, the party was summarily tossed into a heap as the magical door cracked and shattered into a hail of splinters. After a tense stand off with Komat’su, the party gathered their composure and started back to town to bring the lone surviving prisoner of Dathir to the local hospital. The prisoner was a rather interesting fellow by the name of Lodan who told stories of his exploits as a privateer of the Sea of Sorencia. The party took note of his glowing white “good” eye, and that his wooden peg leg was his only natural limb, as the rest has been replaced with magic powered stone limbs. The local hospital also took note of this, and summarily referred the party to the nearest temple of Genaea (a Goddess of healing). The local priest there smiled and assured the party, “It’ll be fine!”, as the pirate was brought to the far recesses of the temple. The party then returned to the hideout for some R&R to decide on what to do next.

The next morning, they were awakened to the sight of the mysterious figure from before eerily staring at them with two others at his side. After an awkward conversation, the party learned that the mysterious stranger was named Judas, that his two associates were “Slim Jim” and “James the Giant”, and that yes, subtlety was not Judas’s strong suit. They rewarded the party for their efforts in making the world a better place with one less eladrin and informed them that there were rumors of Palaena’s amulet appearing in the town of Bons to the south.

As a majority of the party were wanted criminals, it was decided that travel by sea would be the safest route, unfortunately, there was only one vessel taking a straight voyage to Bons, a large juggernaut of a hovercraft of Croncorian design. Even more unfortunately the party discovered that this vessel had recently been acquired by none other than the world renown merchant Martin Vanheigel the MXV

Upon seeing the immense value in having a pirate with the…attributes of Action Jacksom, Martin smiled and quickly agreed to bringing the party along, on the condition that they would help make the draconian vessel, more “seaworthy”. After reading in between the lines, Palaena and Nyx were able to muster up enough supplies to paint the entire hull ship a crimson red with Nyx’s Whirling Autopaint-O-Matic 200zp, and decorate it with dried red roses. Unfortunately for the engineering crew, Nyx’s device ran out of red paint, and it had to improvise. Fortunately Action Jackson managed to use his skills to acquire a crew of salty sea dogs including a new first mate – Lodan. Martin saw fit to reward Action Jackson for his deeds the honorary position of “Cabin Boy” that included the perk of having his own private quarters, which curiously only locked from the outside and even more curiously was directly beside Captain Martin’s quarters.

After the refit, the vessel was appropriately named “The Crimson Rose”, and Martin decided to set off for Bons in search of new opportunities. After a harrowing journey that included a brutal encounter with a pack of man-sized flying razorbeak Piranhas and Martin’s insatiable desires. Upon reaching Bons, Martin tossed Jackson his ornate hat and winked knowingly, informing Jackson that he could return to join his crew at any time.

Finally, the party had arrived at their destination with no casualties and Action Jackson’s innocence mostly intact…

- The Unseen Overseer

Session 2
A hormone ridden Eladrin teenager and her beloved master

Upon reaching the lighthouse, the party discovered it was little more than the ruins of an ancient fort probably used in defense from pirate invasions of Sorencia. After searching for a bit, Palaena started hearing voices in her head. This young female sounding voice told her to go through a door that she would summon so they could dispose of her master. Naturally the party gave Palaena a funny look, but nonetheless a large ornately designed wooden door appeared and the party leaped in.

After what seemed like unbearable pain as their bodies were torn apart and reassembled, the party appeared at to what appeared to be the lighthouse in its prime condition in the midst of a great battle. Curiously everything outside of the immediate vicinity was in gray scale, the sounds of cannon fire and clanging metal were muffled, and the images appeared blurred and more suggestive of what was going on. Based on the surroundings, Action Jackson was reminded of the epic story of the last significant Sorencian pirate invasion of Tolornia, in which the last stand was fought at this very spot. The party deduced that they had been brought back to this point in history, for reasons only an Eladrin would know.

Palaena then suddenly started hearing the voice in her head again, as the girl revealed herself to be the apprentice of her beloved master, who needed to be stopped from his devious experiments. She would meet the party within the lighthouse, and together they would stop him from his atrocities. Before they could enter however, a phalanx of guards grafted on to magic essence powered legs of stone had to be defeated.

As they traveled up the lighthouse, the met up with the girl named E’lyna who turned out be a young, unnaturally attractive eladrin teenager who’s left arm had been mutated into a fleshy magic essence arm cannon. She appeared embarrassed about her condition, as it is considered taboo to perform experiments on fellow unwilling eladrin. Yet, E’lyna was still very excited to hear about the party’s scimitar arm rat encounter in the bar, as it was her idea to graft the scimitars on to their bodies. Regardless of her motives, she led the party to her master’s chamber at the top of the lighthouse.

As they prepared to enter the room, the party listened as an effeminate sounding eladrin voice was giving a report to a mysterious sounding female which abruptly ended. After given the ready signal, E’lyna opened the door and the party casually walked in. Just as casually, the twisted eladrin from the bar looked up from his desk and beckoned the party in. He revealed his name to be Dathir Stormreaver and asked the party several questions about the effectiveness of the scimitar rats as well as for general suggestions for improvements. Suddenly, E’lyna screamed out, “How could you do this to me, you bastard!!” and shot a powerful blast from magic arm cannon. Though Dathir was able to evade the blast, an important looking globe shaped artifact spinning in the center of the room was not so fortunate. And neither was E’lyna as Dathir shot back with a powerful force that knocked E’lyna through a window to her death as her body was torn apart in the swirling border around the lighthouse.

The party then charged into Dathir and his flanking guards. After a fierce battle, and Komat’su’s killing blow, Dathir pointed at the damaged globe artifact and cackled as his body vanished into thin air. Palaena and Action Jackson theorized that they had merely killed a shadow of Dathir and that the globe artifact was keeping the lighthouse suspended in time. Before they could think much more about the situation, the lighthouse began to collapse. After taking a detour down the lighthouse and freeing four malformed prisoners of Dathir, Komat’su ran ahead to secure the party’s escape and kill two of innocent prisoners who had run ahead in the process. After the rest of the party and prisoners caught up to Komat’su, he pointed to the grisly remains of the prisoners and said, “they didn’t make it…”. Palaena was horrified, but there was no time for bickering, and the party escaped into the portal just in the nick of time…

- The Unseen Overseer

Session 1
Let's get this party started!

After barreling his way through town after town my bumbling oaf of a comrade Komat’su, that pretentious female Palaena, and that smelly elnarian Everfel found their way to a bustling bar on the island town of Irbound. While I assume they were here in search of information, I was more interested in that tasty looking cat that I had noticed running behind the alley. Anyway I digest…the evening was still young, and the mood was fairly festive. I noticed a motley assortment of factory workers, local dignitaries, off duty guards, as well as a select few who look they’ve seen their fair share of adventuring. There was a spastic looking female gnome tinkering with something behind the bar. There was also a lanky looking elf or eladrin with a giant fullblade sheathed over his shoulder. I can rarely tell the pointy-ears apart. I also noticed a well dressed human bard with an eye patch flirting with an intimidating female who seemed to be sizing him up for lunch. I know that look well.

After awhile a silent, a hooded figure sitting in a dark corner abruptly left his table and headed toward the exit. However, as he passed the bar, the stranger turned towards Everfel and gave him this really creepy smile. I felt dirty and ashamed just being within the vicinity. As he moved on, I did notice his metal jaw, his numerous piercings along his face, and perhaps most disturbingly a set of pointy ears. Indeed Everfel noticed as well and informed us that the stranger was one of those eladrin pedophile bastards. Our barkeep leaned over and told us that the eladrin was a famous magic essence geneticist who had been hired by a local business as a consultant. The impulsive Palaena then blurted out the question if the barkeep had heard any information about her missing artifact. The barkeep gave her a puzzled look, as Komat’su and I rolled our eyes. Before they could continue their conversation, suddenly there was a scream…

I looked over Komat’su’s shoulder and saw these giant rats pouring in from all directions. They were almost cute, except for their eerie solid white eyes and their front legs having been replaced with scimitars. Before we could even act, the rats had managed to pounce on several unfortunate tavern patrons. Sensing the danger, I immediately retreated within the relative safety of Komat’su’s backpack. I didn’t really see what happened during the battle, but based on Ko’matsu’s screams of “Bring on the pain!!!”, I suspect it was vicious.

After the battle, I was exhausted, so I went to sleep. Occassionally I was awakened by Komat’su’s exclamations of how the rat stew tasted rotten. and some meaningless introductions from the bard named “Action” Jackson and his intimidating lady friend “Gaia the Man-Slayer” as well as the high pitched hyperactive gnome, Nyx Waywocket who was babbling on about go faster machines and the elf named Theron. Throw in some random teleporting and another mysterious hooded figure who tempted Palaena with rumors of her artifact at the filthy eladrin’s lighthouse hideout. Naturally Palaena convinced the group to travel through the slums of Irbound to reach the lighthouse. Then I had to try to sleep in Komat’su’s pack as he ran through the endless streets and alleyways. It was like sleeping on a rhino wracked by seizures as it twisted back and forth on a pile of large rocks. Frankly at this point I was tired of being startled from my slumber. I angrily climbed on to Komat’su’s shoulder and started gnawing on his ear. He seemed not to notice, as he was distracted by yet again another battle…

This time it was the Lertani gang vs the Dunley boys vs our ever expanding group of troublemakers. The giant half-orc Dunley and his elder brother, the tiny kender Dunley charged after Palaena while the Lertani gang went straight for Komat’su and myself. In short order, our party did the world a favor and sent these bumbling oafs to the Raven Queen. In the aftermath, I quickly rummaged through the Lertanis’ bodies to see if they possessed any more of those delicious eggs. Sadly there was nothing of value to be found.

We continued on till we could see what looked like the battered remains of a lighthouse overlooking the great Sea of Sorencia…

- Kevlar the Wolveroo


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